Next
up is lighting. Without a light source or lights your work isn't
going to be all that great to look at. If you were to place your
building into the real world, it would be pitch black. All your
wonderful colour choices would be lost. Of course we are working
in a 2D medium so creating real light sources isn't as easy as
placing them around our object, ala if we were working in a 3D
environment. To create a light source for your picture first choose
a place where either your sun or misc light source would be coming
from. You can see how I have done it below; my sun has been placed
in the top left corner of the scene. Placing your light source
behind or directly infront of your building or object doens't
really work that well. Because the light is shining either directly
from the front or directly from behind (where it would be blocked
out by your object), the amount of light is either too much or
too little. Shading these types of light sources wouldn't be worth
it. You could try it if you want just to experiment, but for now
we'll stick to either left or right light sources.
Figure
3.4
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As we did in our cube tutorial, we'll place the light source at
the top left corner. Now, imagine your object as if it was in
a 3D environment. If you have a box and desklamp lying around
it would help as well. Now place your box so one of the corners
is facing you. Now place the lamp facing the left hand side of
the box that is facing you (see example). Now you can see how
we are going to shade this thing? One side (the one directly facing
the light) is the brightest, the second brightest is the top of
the box (because the light is coming from above) and the last
side is the darkest. Shading your objects using this method will
almost guarantee a fake 3D look, which is what we're aiming for
in an isometrical work.
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