When
I came to write this chapter I nearly freaked out at how hard
it will be for me to create a tutorial for making small isometric
people. Then I realised that you are probably here reading this
to find out. So I gave in to my urge to watch some TV and I started
writing it. Isometric people are really the most difficult things
to create in IPA. What I usually do may seem a tad odd but it
works most of the time.
First things first. I start by creating a small vertical isometric
rectangle, about the size I want my person to be. I then cut a
small portion off the top of it until I reach the neck line.
Figure
4.9
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Next, I create a small oval shape around where I think the head
should be placed. What you should have now is a rectangle with
a head. Next are the torso and legs.
Figure
5.0
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I first mark where the torso ends and the legs begin. Then I divide
the bottom half of the rectangle into two even halves. These will
be my legs. Then I go back up near my neck and round the shoulders
off until they look about right (see the example images if you
aren't too sure. So basically, all i'm actually doing at the moment
is carving a person out of a block of virtual wood. I might also
bring the legs in a bit, and the body so the person becomes skinnier.
Figure 5.1
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Now I add my arms to the person. Two thin isometric rectangles
down each side of the body usually works. Although, you can bend
them around as I have done in my example below. Posing your people
will be explained soon. Add some little hands to the ends of the
arms and add some shoes for the feet. I have also touched up the
legs to make them a bit straighter. I also made the head smaller
and neater.
Figure
5.2
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All thats left to do now is to add some hair, clothes and facial
features. I usually start with the clothes first. They need to
be slightly larger than the body and any bare skin should be distinguishable
from the clothing. What I do is create an outline of the clothing
1 pixel out from the original body frame, then erase the inside
line to clear things up. As you can see below, I have my original
body frame, then the clothing being added and then the final product.
Figure
5.3
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Next, add a small face and some hair. You don't really need to
stick with the isometric guidelines when it comes to creating
hair, as we all know hair has a mind of its own and can stick
out wherever it wants.
Figure
5.4
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Colouring is all that is left to do, as well as some minor shading
to make the person look more 3D.
Figure
5.5
Figure 5.6
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